Scales of War
Only survivor of the Monastary of the Sundered Chain
Kalad the Paladin Level 4 Elite Soldier
Medium natural humanoid, Dwarf
Initiative +4 Senses Perception +4; low-light vision
HP 54; Bloodied 27
AC 21; Fortitude 17, Reflex 14, Will 16
Saving Throws +2; +7 against poison effects
Action Points 1
|(melee basic) Greataxe (standard; at-will) ✦ Weapon|
|(Melee) Arcing Smite (standard; encounter) ✦ Weapon|
|(Melee) Holy Strike (standard; at-will) ✦ Radiant, Weapon|
|(Close) Sacred Circle (standard; daily) ✦ Zone|
|Divine Strength (minor; encounter)|
Stand Your Ground
Alignment Lawful Good; Languages Common, Dwarven
Skills Dungeoneering +6, Endurance +11, Heal +9, History +7, Religion +7
Str 17 (+5) Dex 10 (+2) Wis 14 (+4) Con 14 (+4) Int 11 (+2) Cha 14 (+4)
Equipment plate armor, greataxe
Kalad is tall for a dwarf, thickly muscled, but his beard was savagely cut from his face and his injuries are extensive (he’s at 1 hit point and out of healing surges). His armor and weapon are still inside the Chamber of Works, and he dons them when he can. Even when fully recovered, he has a haunted look about him, for he’s plagued with the horrors of the attack and he won’t know peace until the orcs are stopped.
Deeply pious, as one would expect of a holy warrior, Kalad spends a portion of each day in deep prayer, calling out to his god for guidance, comfort, and a renewal of his resolve to continue his fight against the darkness. Outside these private times, Kalad is friendly, if gruff, constant in his support, but always detached. He doesn’t have much use for humor and ignores the banter of those around him. He has a mission and he intends to see it to its end. He might be reserved in his relations, but the PCs couldn’t ask for a more committed ally. Kalad sees the PCs as divine agents— heroes sent by the gods to save him and reveal to him his life’s purpose. Thus, he watches the characters for further revelations that might shed light on what lies in store for him next.
Kalad gave his life along with Dalan Rah and Eris to shut down the Nexus and save the Elsir Vale form destruction. He knew that it was his time to join his brothers now that his task was complete and he went to the great forge of Moradin a proud warrior.